General
- No Item Insurance
- No Trammel facet, but our Felucca uses Trammel rules.
- Trammel ruleset on all remaining facets (Ilshenar, Malas, etc.)
- Resource drops (such as the wood that comes from lumberjacking or the ore that comes from mining) are NOT doubled as they are with non-Siege/Mugen Felucca facets
- Each player can use a Siege Bless on one item at a time, activated via Contextual Menu
- Murderers and criminals will not be able to kick/ban others from their home, nor will they be able to log out instantly
- The title “Murderer” has been done away with, murderers will now show their karma/fame title
- Rate Over Time skill gain
- Skill points for skills less than 70 points will gain as normal shards.
- Skill points for skills between 70 and 79.9 points will have a delay of 5 minutes between points gained.
- Skill points for skills between 80 and 89.9 will have a delay of 8 minutes between points gained.
- Skill points for skills between 90 and 99.9 will have a delay of 12 minutes between points gained.
- Skill points for skills between 100 and 109.9 will have a delay of 15 minutes between points gained.
- Skill points for skills between 110 and 120 will have a delay of 15 minutes between points gained.
- Players will be allowed to gain 45 stat points a day.
- Fishermen will notice a decrease in the rate that they find SOS bottles and will not be able to fish up treasure maps at all
- Arms Lore gives a crafting bonus every 12.5 skill instead of 20 on production shards spells
- No Recall or Sacred Journey spells
- The spells Blade Spirits and Energy Vortex have been weakened significantly
- Telekinesis will not work on trapped or locked chests
- Musical instruments, fishing poles, herding crooks, scissors, axes used for lumberjacking, and other bladed objects will wear down and break with use
7th Anniversary Items are not blessed
- Shopkeeper NPCs do not buy items from players, EVER.
- Shopkeeper NPCs charge 3x more for the items they sell
- Shopkeeper NPCs do not sell any resources (Ingots, Cloth, etc.))
- Hireling NPCs charge 3x more for their services
- NPCs do not carry gold in their backpacks, preventing it from being stolen or looted on death