Siege Perilous, how does it work?

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admin
Site Admin
Posts: 6
Joined: Fri Dec 07, 2018 4:51 pm

Siege Perilous, how does it work?

Post by admin » Sat Dec 15, 2018 3:11 am

Clutch UO is unlike any other shard you've played on when it comes to ruleset. For the most part, we use Siege Perilous rules: http://www.uoguide.com/Siege_Perilous However, we allow only consensual PvP, so read on...

General
  • No Item Insurance
  • No Trammel facet, but our Felucca uses Trammel rules.
  • Trammel ruleset on all remaining facets (Ilshenar, Malas, etc.)
  • Resource drops (such as the wood that comes from lumberjacking or the ore that comes from mining) are NOT doubled as they are with non-Siege/Mugen Felucca facets
  • Each player can use a Siege Bless on one item at a time, activated via Contextual Menu
  • Murderers and criminals will not be able to kick/ban others from their home, nor will they be able to log out instantly
  • The title “Murderer” has been done away with, murderers will now show their karma/fame title
Skills & Stats
  • Rate Over Time skill gain
  • Skill points for skills less than 70 points will gain as normal shards.
  • Skill points for skills between 70 and 79.9 points will have a delay of 5 minutes between points gained.
  • Skill points for skills between 80 and 89.9 will have a delay of 8 minutes between points gained.
  • Skill points for skills between 90 and 99.9 will have a delay of 12 minutes between points gained.
  • Skill points for skills between 100 and 109.9 will have a delay of 15 minutes between points gained.
  • Skill points for skills between 110 and 120 will have a delay of 15 minutes between points gained.
  • Players will be allowed to gain 45 stat points a day.
  • Fishermen will notice a decrease in the rate that they find SOS bottles and will not be able to fish up treasure maps at all
  • Arms Lore gives a crafting bonus every 12.5 skill instead of 20 on production shards spells
  • No Recall or Sacred Journey spells
  • The spells Blade Spirits and Energy Vortex have been weakened significantly
  • Telekinesis will not work on trapped or locked chests
Items
  • Musical instruments, fishing poles, herding crooks, scissors, axes used for lumberjacking, and other bladed objects will wear down and break with use
    7th Anniversary Items are not blessed
NPCs
  • Shopkeeper NPCs do not buy items from players, EVER.
  • Shopkeeper NPCs charge 3x more for the items they sell
  • Shopkeeper NPCs do not sell any resources (Ingots, Cloth, etc.))
  • Hireling NPCs charge 3x more for their services
  • NPCs do not carry gold in their backpacks, preventing it from being stolen or looted on death

nightfall
Posts: 1
Joined: Sat Dec 15, 2018 2:13 am

Re: Siege Perilous, how does it work?

Post by nightfall » Sat Dec 15, 2018 3:24 am

Its a dream shard ruleset! thx admin for the service.